Pokémon Go: Stats Upon Level 38

This post is roughly in the format of and an extension of my Level 36 stats post from three months ago. This time, however, I’m including a few more charts.

At 2002 Eastern Time on 10.03, I caught a Rattata to reach 12000138 XP, thus leveling up to Level 38.

I started playing Pokémon Go on August 26 last year. Using this baseline, this is when my level-ups occurred:

Day 87: Level 29
Day 92: Level 30
Day 102: Level 31
Day 138: Level 32
Day 181: Level 33
Day 235: Level 34
Day 298: Level 35
Day 330: Level 36
Day 351: Level 37
Day 403: Level 38

My buddy is currently an Ampharos, which I have walked with for 41.9 km (and who was a Mareep when I started walking with it). I also walked with a Togepi for 111.0 km before this, and after I stopped walking with my prior Tyranitar, who I walked with for a total of 942.1 km.

(Parentheticals in this section show change from last update, at the Level 36 level-up. For comparison, the XP change from the previous update is +60.0%, and the increase in time under the new gym system since last update is +328.1%.)
[Bracketed quantities are amounts upon Level 37 level-up.]

Pokédex: 234 (+14) [225]
Pokémon Caught: 23612 (+42.9%) [18700]
Evolutions: 3274 (+47.8%) [2751]
PokéStop Visits: 27994 (+40.7%) [22233]
Distance Walked: 1904.3 (+35.0%) [1557.3]
Eggs Hatched: 444 (+35.8%) [377]
Gym Battles Won: 6949 (+112.8%) [4216]
Gym Trainings: 458 (+0.0%; no longer a feature) [458]
Berries Fed at Gyms: 4612 (+459.0%) [1639]
Hours Defended at Gyms: 3679 (+681.1%) [1202]
Raids Won: 64 (+128.6%) [35]

553 of my 555 Pokémon are fully healed. A Snorlax and a Tyranitar are currently fainted.

Strongest Pokémon

Tyranitar (CP 3591)
Snorlax (CP 3073)
Vaporeon (CP 3057)
Gyarados (CP 3041)
Gyarados (CP 3025)
Gyarados (CP 3016)

(Strongest Pokémon at Level 37)
Tyranitar (CP 3513)
Gyarados (CP 3016)
Gyarados (CP 3001)
Snorlax (CP 2980)
Vaporeon (CP 2945)
Vaporeon (CP 2788)

(Strongest Pokémon at last update, Level 36)
Gyarados (CP 2992)
Gyarados (CP 2955)
Vaporeon (CP 2901)
Vaporeon (CP 2788)
Vaporeon (CP 2650)
Golem (CP 2556)

Gym Data

Gyms with Most Victories:
Alchemist at MIT: 1282
Transparent Horizon: 690
Kresge Auditorium: 668
Cosmic Ray Chandeliers: 385
In Loving Memory of Dorothy P. Simmons: 335
Vine Wall Art At No 6: 277

Gyms with Most Hours Defended:
Kresge Auditorium: 677
Vine Wall Art At No 6: 610
Alchemist at MIT: 454
In Loving Memory of Dorothy P. Simmons: 233
Cosmic Ray Chandeliers: 198
This is Where We Live Work Create Mural: 193

Gyms with Most Berries Fed:
Alchemist at MIT: 1090
Kresge Auditorium: 770
Vine Wall Art At No 6: 517
Transparent Horizon: 443
Cosmic Ray Chandeliers: 253
Community of Cambridge Super Awesome Mural!: 220

Since the new gym system arrived 105 days, or 2520 hours, ago, I have been defending Kresge Auditorium 26.9% of the time and Vine Wall Art At No 6 24.2% of the time since the new gym system started. Also, since I’ve defended gyms for a total of 3679 hours, I was defending 1.46 gyms on average over this period of time.

Gold Gym Badges
(Day numbers are numbered from start of new gym system.)
Alchemist at MIT: acquired on Day 28
Transparent Horizon: acquired on Day 53
Kresge Auditorium: acquired on Day 54
Vine Wall Art At No 6: acquired on Day 82
In Loving Memory of Dorothy P. Simmons: acquired on Day 94
Cosmic Ray Chandeliers: acquired on Day 102

Offense vs. Defense in Gyms

gym_chart_38

Most Represented Pokémon by Total CP

cp_38

Pokémon Caught by Type
(Parentheticals in this section show change from last update, at the Level 36 level-up. For comparison, the XP change from the previous update is +60.0%, and the Pokémon caught change from the previous update is +42.9%.)
[Bracketed quantities are amounts upon Level 37 level-up.]
Normal: 14706 (+39.4%) [11932]
Flying: 11653 (+49.3%) [9135]
Bug: 3969 (+45.5%) [3138]
Poison: 3958 (+32.2%) [3328]
Water: 3059 (+47.2%) [2387]
Psychic: 2342 (+63.3%) [1782]
Dark: 710 (+105.8%) [434]
Ground: 554 (+42.8%) [451]
Electric: 550 (+48.6%) [451]
Fairy: 537 (+66.8%) [402]
Fire: 461 (+13.5%) [423]
Grass: 387 (+39.2%) [319]
Ghost: 333 (+27.1%) [282]
Steel: 282 (+58.4%) [221]
Rock: 260 (+23.8%) [225]
Ice: 171 (+36.8%) [152]
Fighting: 106 (+45.2%) [87]
Dragon: 26 (+23.8%) [22]

First-Evolution Pokémon Caught and Seen, by Species, Sorted by Rate of Catching
(Parentheticals in this section show change in rate of catching.)
(Gen. I Pokémon that are evolutions of Gen. II babies are included as separate statistics.)
Ditto: 154/154=100.0% (=)
Voltorb: 69/69=100.0% (=)
Remoraid: 63/63=100.0% (=)
Misdreavus: 49/49=100.0% (=)
Yanma: 19/19=100.0% (=)
Sneasel: 15/15=100.0% (=)
Smoochum: 12/12=100.0% (=)
Gligar: 11/11=100.0% (=)
Mantine: 11/11=100.0% (=)
Grimer: 9/9=100.0% (=)
Teddiursa: 9/9=100.0% (=)
Pineco: 8/8=100.0% (=)
Lickitung: 7/7=100.0% (=)
Mareep: 6/6=100.0% (=)
Tyrogue: 6/6=100.0% (=)
Hitmonlee: 4/4=100.0% (=)
Chansey: 4/4=100.0% (=)
Togepi: 4/4=100.0% (=)
Shuckle: 4/4=100.0% (=)
Stantler: 4/4=100.0% (=)
Magby: 4/4=100.0% (=)
Larvitar: 4/4=100.0% (=)
Pichu: 3/3=100.0% (=)
Igglybuff: 2/2=100.0% (=)
Miltank: 2/2=100.0% (=)
Elekid: 1/1=100.0% (=)
Machop: 65/66≈98.5% (+0.8%)
Slowpoke: 143/147≈97.3% (-0.8%)
Houndour: 31/32≈96.9% (+0.2%)
Magmar: 30/31≈96.8% (+0.6%)
Magikarp: 331/343≈96.5% (+0.6%)
Marill: 181/188≈96.3% (+0.1%)
Horsea: 179/186≈96.2% (+0.1%)
Koffing: 50/52≈96.2% (-1.6%)
Chinchou: 92/96≈95.8% (-0.4%)
Shellder: 269/281≈95.7% (=)
Exeggcute: 65/68≈95.6% (-0.8%)
Psyduck: 189/198≈95.4% (+1.2%)
Sandshrew: 20/21≈95.2% (+0.2%)
Dratini: 20/21≈95.2% (+1.1%)
Jigglypuff: 199/209≈95.2% (+0.7%)
Oddish: 59/62≈95.2% (-0.8%)
Eevee: 343/361≈95.0% (+0.6%)
Nidoran♀: 75/79≈94.9% (+0.8%)
Wooper: 147/155≈94.8% (+1.5%)
Nidoran♂: 91/96≈94.8% (+1.4%)
Seel: 71/75≈94.7% (-0.4%)
Magnemite: 244/259≈94.2% (-0.5%)
Omanyte: 32/34≈94.1% (+0.3%)
Rhyhorn: 47/50=94.0% (-1.3%)
Ledyba: 602/641≈93.9% (+0.6%)
Scyther: 43/46≈93.5% (-0.6%)
Venonat: 370/396≈93.4% (+0.7%)
Snubbull: 57/61≈93.4% (-3.6%)
Doduo: 14/15≈93.3% (+0.4%)
Totodile: 14/15≈93.3% (-6.7%)
Hoothoot: 757/812≈93.2% (-0.4%)
Drowzee: 205/220≈93.2% (+0.6%)
Poliwag: 190/204≈93.1% (+1.6%)
Growlithe: 81/87≈93.1% (-2.9%)
Spinarak: 774/834≈92.8% (+0.7%)
Cubone: 88/95≈92.6% (-0.9%)
Dunsparce: 12/13≈92.3% (-7.7%)
Geodude: 103/112≈92.0% (-1.5%)
Ponyta: 81/88≈92.0% (-0.4%)
Staryu: 203/221≈91.9% (+1.8%)
Natu: 1575/1716≈91.8% (+0.1%)
Bellsprout: 55/60≈91.7% (-1.5%)
Porygon: 11/12≈91.7% (+2.8%)
Sentret: 1359/1484≈91.6% (+1.1%)
Krabby: 313/342≈91.5% (+1.6%)
Diglett: 21/23≈91.3% (-2.5%)
Aipom: 95/104≈91.3% (+2.2%)
Meowth: 188/206≈91.3% (+0.2%)
Slugma: 31/34≈91.2% (-1.7%)
Zubat: 278/305≈91.1% (+1.0%)
Spearow: 1868/2062≈90.6% (+1.3%)
Goldeen: 182/201≈90.5% (+3.2%)
Electabuzz: 19/21≈90.5% (+1.0%)
Jynx: 64/71≈90.1% (+0.6%)
Wobbuffet: 9/10=90.0% (new)
Pidgey: 3923/4364≈89.9% (+1.6%)
Clefairy: 44/49≈89.8% (+0.3%)
Kabuto: 34/38≈89.5% (-2.2%)
Mankey: 17/19≈89.5% (+2.0%)
Rattata: 3346/3750≈89.2% (+1.1%)
Hoppip: 24/27≈88.9% (-1.1%)
Tangela: 8/9≈88.9% (+13.9%)
Girafarig: 8/9≈88.9% (+1.4%)
Phanpy: 8/9≈88.9% (+3.2%)
Ekans: 31/35≈88.6% (-1.4%)
Weedle: 1212/1383≈87.6% (+1.0%)
Caterpie: 209/239≈87.4% (+0.9%)
Pikachu: 62/71≈87.3% (+3.7%)
Charmander: 55/63≈87.3% (+0.6%)
Vulpix: 61/70≈87.1% (=)
Squirtle: 79/91≈86.8% (+2.2%)
Swinub: 44/51≈86.3% (+3.4%)
Gastly: 249/289≈86.2% (+0.4%)
Chikorita: 25/29≈86.2% (-1.3%)
Tentacool: 80/93≈86.0% (+1.9%)
Skarmory: 12/14≈85.7% (+25.7%)
Cyndaquil: 50/59≈84.7% (+4.7%)
Abra: 53/63≈84.1% (+0.4%)
Murkrow: 661/788≈83.9% (+0.6%)
Cleffa: 5/6≈83.3% (+8.3%)
Sudowoodo: 5/6≈83.3% (+8.3%)
Sunkern: 24/29≈82.8% (-8.5%)
Qwilfish: 9/11≈81.8% (-5.7%)
Paras: 51/63≈81.0% (+2.1%)
Tauros: 69/86≈80.2% (=)
Lapras: 3/4=75.0% (+8.3%)
Bulbasaur: 28/40=70.0% (-3.5%)
Pinsir: 9/13≈69.2% (+2.5%)
Aerodactyl: 2/3≈66.7% (=)
Snorlax: 2/3≈66.7% (+16.7%)
Onix: 9/15=60.0% (+2.9%)
Moltres: 1/2=50.0% (new)
Entei: 1/2=50.0% (new)
Zapdos: 2/6≈33.3% (new)
Articuno: 1/3≈33.3% (new)
Raikou: 2/9≈22.2% (new)
Lugia: 1/8≈12.5% (new)

Here’s a chart of progression of my catch rate over time for common Pokémon.

catch_rates_level38

First of Species Log
Day 0: Squirtle (starter)
Day 1: Spearow
Day 3: Drowzee
Day 8: Magikarp
[did not start logging when I got the first member of a species until Day 72]
Day 72: Charmeleon
Day 72: Arbok
Day 72: Raichu
Day 72: Persian
Day 72: Poliwrath
Day 72: Kadabra
Day 72: Machoke
Day 72: Rapidash
Day 72: Magneton
Day 72: Gengar
Day 72: Marowak
Day 72: Seadra
Day 72: Gyarados
Day 72: Kabutops
Day 75: Flareon
Day 76: Dragonite
Day 84: Lickitung
Day 85: Graveler
Day 88: Ditto
Day 93: Electrode
Day 94: Charizard
Day 95: Victreebel
Day 96: Nidoqueen
Day 96: Gloom
Day 98: Vulpix
Day 109: Nidoking
Day 114: Diglett
Day 126: Sandslash
Day 138: Ivysaur
Day 138: Blastoise
Day 141: Lapras
Day 143: Machamp
Day 153: Clefable
Day 171: Snorlax
Day 174: Swinub
Day 174: Hoothoot
Day 174: Murkrow
Day 174: Natu
Day 175: Sentret
Day 175: Ledyba
Day 175: Furret
Day 175: Spinarak
Day 176: Wooper
Day 176: Aipom
Day 177: Remoraid
Day 177: Elekid
Day 177: Marill
Day 177: Hoppip
Day 177: Cyndaquil
Day 178: Chinchou
Day 179: Teddiursa
Day 179: Pineco
Day 181: Ledian
Day 183: Sudowoodo
Day 183: Sneasel
Day 184: Skarmory
Day 185: Sunkern
Day 186: Quagsire
Day 187: Girafarig
Day 189: Arcanine
Day 189: Alakazam
Day 189: Golem
Day 189: Slowking
Day 189: Steelix
Day 189: Rhydon
Day 189: Kingdra
Day 189: Omastar
Day 189: Noctowl
Day 189: Ariados
Day 189: Xatu
Day 189: Azumarill
Day 189: Piloswine
Day 190: Misdreavus
Day 192: Gligar
Day 193: Crobat
Day 194: Larvitar
Day 194: Chikorita
Day 196: Qwilfish
Day 196: Slugma
Day 206: Miltank
Day 209: Smoochum
Day 210: Houndour
Day 211: Mantine
Day 223: Yanma
Day 228: Ninetales
Day 228: Dugtrio
Day 228: Politoed
Day 228: Exeggutor
Day 228: Scizor
Day 228: Lanturn
Day 228: Forretress
Day 228: Octillery
Day 228: Pupitar
Day 229: Pichu
Day 231: Phanpy
Day 231: Togepi
Day 232: Igglybuff
Day 233: Cleffa
Day 234: Magby
Day 235: Vileplume
Day 236: Dunsparce
Day 239: Aerodactyl
Day 244: Stantler
Day 253: Mareep
Day 253: Tangela
Day 254: Skiploom
Day 266: Snubbull
Day 266: Totodile
Day 274: Tyranitar
Day 282: Tyrogue
Day 299: Primeape
Day 299: Quilava
Day 299: Sunflora
Day 299: Magcargo
Day 299: Houndoom
Day 299: Typhlosion
Day 303: Croconaw
Day 305: Bellossom
Day 312: Bayleef
Day 319: Muk
Day 319: Donphan
Day 324: Blissey
Day 324: Porygon2
Day 324: Granbull
Day 329: Hitmontop
Day 331: Flaafy
Day 338: Articuno
Day 344: Moltres
Day 348: Zapdos
Day 349: Jumpluff
Day 363: Feraligatr
Day 370: Lugia
Day 378: Wobbuffet
Day 384: Raikou
Day 387: Meganium
Day 398: Togetic
Day 398: Ursaring
Day 399: Ampharos
Day 401: Entei

Current Contents of Storage Stats

My Pokémon are currently at 555/600.
My eggs are currently at 9/9.
My items are currently at 413/350, specifically:
1x Potion
4x Super Potion
39x Hyper Potion
56x Max Potion
9x Revive
159x Max Revive
42x Lucky Egg
1x Rare Candy
2x Great Ball
24x Ultra Ball
24x Razz Berry
1x Nanab Berry
3x Pinap Berry
38x Golden Razz Berry
Camera
Egg Incubator ∞
1x Sun Stone
4x King’s Rock
3x Metal Coat
3x Dragon Scale
1x Up-Grade

Advertisements

List of Notable Games of generals.io

This post is now a page, as of 72CL 10.07. Updates since that date will only manifest on the page, linked here.

Contents
1. Short 8-Player FFA Games
2. Long Endgames
3. Artificially Long Endgames
4. Wins Involving Capturing All 7 Other Players in 8-Player FFA
5. Wins after Long AFKs (or otherwise Periods of No Movement)
6. Wins after Really Close Calls
7. Games with Late First Capture
8. Short 1v1s
9. Long 1v1s
10. Short 2v2s
11. Hilariously Bad Spawns
12. THE MOST GLORIOUS GAME OF GENERALS.IO EVER

1. Short 8-Player FFA Games

90 turns, won by lambda_hat
98 turns, won by ThePainTrain
102 turns, won by TH
111 turns, won by aZ
112 turns, won by Dildo McTaint
115 turns, won by fakuku.
116 turns, won by sora
116 turns, won by moosery
119 turns, won by Sapphire
119 turns, won by lambda_hat
120 turns, won by trump (also in Wins Involving Capturing All 7 Other Players)
123 turns, won by 🐼The Panda🐼
123 turns, won by lambda_hat
125 turns, won by Plurmorant
126 turns, won by Sapphire
126 turns, won by 0xGG
131 turns, won by Plurmorant

109 turns, won by 0xGG against mostly bots

92 turns, won by ThePainTrain (though one opponent quit near capture)
101 turns, won by lambda_hat (though one opponent quit near capture)
116 turns, won by SNAKEBIRD V2 (though one opponent quit near capture)

2. Long Endgames

Gingah vs. zmpeg, turns 143 to 486 (also in Wins after Long AFKs)
hmm vs. george230 vs. The Tiger, turns 128 to 479
Anonymous vs. da Josh vs. Your Mother, turns 213 to 568 (also in Games of Incredible Luck)
さえもん vs. 0xGG vs. Marum, turns 107 to 491
thucydides vs. HeadPonchoNumUno, turns 206 to 603
aaaaaasadasd vs. uhoh, turns 311 to 715
Vermin Supreme vs. Anonymous, turns 135 to 559
Hell is no butter vs. さえもん vs. “sQs“, turns 149 to 633
mic49 vs. 0xGG, turns 199 to 671
ICTRAY vs. ikeboy, turns 346 to 832
JkjA vs. Tomagawka, turns 166 to 670
gingah vs. sk, turns 181 to 704
CornHELL Univ vs. Sudo vs. Archonn, turns 373 to 919
Suckit vs. JkjA, turns 121 to 721
pixiespirit vs. fabianmossberg, turns 270 to 881
A vs. qq45, turns 226 to 952
gino vs. james vs. vovanz, turns 173 to 924
minkus vs. Hi Chocolate, turns 225 to 1008
PetePuma vs. poofytoo, turns 183 to 1023
noe vs. Wuped, turns 221 to 1123
Dawgington vs. mobil_test, turns 224 to 1127
日本勢 vs. Moo, turns 224 to 1758

3. Artificially Long Endgames

708 turns
1056 turns
1070 turns
1802 turns
2621 turns (this game transcends artificially extended bizarreness quite a few ways)
2873 turns
3443 turns
5160 turns
5173 turns
11968 turns
38165 turns
43983 turns
84009 turns

4. Wins Involving Capturing All 7 Other Players in 8-Player FFA

Achieved by trump, in 120 turns (also in Short Games)
Achieved by ▬▬ι════════ﺤ, in 154 turns
Achieved by Scopitta, in 194 turns
Achieved by 0xGG, in 212 turns
Achieved by theunabletable, in 263 turns

Achieved by 0xGG, in 285 turns, though with three AFK players

Almost achieved by cheesee, last opponent quit on turn 163

5. Wins after Long AFKs (or otherwise Periods of No Movement)

Achieved by Poonslayer7, AFK turns 1 to 100
Achieved by ash, AFK turns 1 to 111 (keyboard unplugged)
Achieved by Chromebook Spoopy, AFK turns 1 to 112
Achieved by 0xGG, AFK turns 1 to 117 (browsing discord)
Achieved by Fen1kz, AFK turns 1 to 137 (browsing reddit)
Achieved by KingTrav2, AFK turns 1 to 169
Achieved by Twolkai, AFK turns 1 to 198
Achieved by fakuku., AFK turns 1 to 204
Achieved by 0xGG, AFK turns 112 to 334 (fire alarm)
Achieved by Gingah, AFK turns 180 to 410 (phone call) (also in Long Endgames)
Achieved by Turtleman, AFK turns 1 to 742

Not exactly AFK, but no expansion, by scott baio, turns 73 to 415

6. Wins after Really Close Calls

0xGG, in this game
AlphonseSantoro, in this game
Any Mouse, in this game
fakuku, in this game
Fen1kz, in this game
Scopitta, in this game
Stormhewer, in this game
Testing, in this game
Your Mother, in this game (also in Long Endgames)

See also: THE MOST GLORIOUS GAME OF GENERALS.IO EVER

Continue reading “List of Notable Games of generals.io”

The Unavoidability of Red

In a recent referendum, Mauritania voted to add red stripes to their yellow-and-green flag. This means Mauritania has joined the vast majority of countries that have decided that red should be one of the colors on their flag. How vast is this majority? This vast.

flags_with_red

No other general category of color (green, yellow, white, etc.) comes close to red’s dominance in prevalence among countries’ flags. A lot of nations find important symbolism in the color red, often representing the blood of those that have died for their country, revolution, courage, or valor, among other meanings.

In fact, if you look at the map above, you’d find that among countries with at least one land border, you cannot avoid either the country you’re in or a country you border having red in their flag if you include maroon as a red. If you exclude maroon, you can achieve this in Uruguay or Qatar.

Note that I have colored non-sovereign countries or territories in the map above according to the flag of the sovereign country that owns the land. If one considers the flags of these regions instead, there will be a few additional instances of flags without red, like Curaçao, Tokelau, and Macau.

Pokémon Go: Stats Upon Level 36

This post is in the format of and an extension of my Level 35 stats post from last month. I originally intended to output the next stats sheet at Level 37, but decided to dial that back one level because of significant changes in the game that happened, and thus an opportunity to look at how my play reacted to the changes.

Around 1515 Eastern Time on 07.22, I caught a Chikorita to reach 7500042 XP, thus levelling up to Level 36. I immediately afterwards caught a Venonat and later also hatched a Slowpoke, so I am actually currently at 7500442 XP, but will not include the Venonat and Slowpoke in below stats, as I got them after I became Level 36.

I started playing Pokémon Go on August 26 last year. Using this baseline, this is when my level-ups occurred:

Day 87: Level 29
Day 92: Level 30
Day 102: Level 31
Day 138: Level 32
Day 181: Level 33
Day 235: Level 34
Day 298: Level 35
Day 330: Level 36

My buddy is currently a Tyranitar, which I have walked with for 601.1 km.

(Parentheticals in this section show change from last update. For comparison, the XP change from the previous update is +25.0%.)

Pokédex: 220 (+15)
Pokémon Caught: 16529 (+18.5%)
Evolutions: 2215 (+27.9%)
PokéStop Visits: 19903 (+18.4%)
Distance Walked: 1410.4 (+16.7%)
Eggs Hatched: 327 (+16.0%)
Gym Battles Won: 3265 (+75.6%)
Gym Trainings: 458 (+0.0%; no longer a feature)
Berries Fed at Gyms: 825 (new feature)
Hours Defended at Gyms: 471 (new feature)
Raids Won: 28 (new feature)

393 of my 394 Pokémon are fully healed. A Jolteon isn’t.

Strongest Pokémon
Gyarados (CP 2992)
Tyranitar (CP 2988)
Gyarados (CP 2978)
Vaporeon (CP 2901)
Vaporeon (CP 2788)
Rhydon (CP 2765)

(Strongest Pokémon at last update)
Gyarados (CP 2992)
Gyarados (CP 2955)
Vaporeon (CP 2901)
Vaporeon (CP 2788)
Vaporeon (CP 2650)
Golem (CP 2556)

Gym Data

Gyms with Most Victories:
The Alchemist: 583
Transparent Horizon: 248
Kresge Auditorium: 157
Cosmic Ray Chandeliers: 132
In Loving Memory of Dorothy P. Simmons: 92
Union Baptist Church: 30

Gyms with Most Hours Defended:
In Loving Memory of Dorothy P. Simmons: 100
Transparent Horizon: 68
Kresge Auditorium: 63
The Alchemist: 57
This is Where We Live Work Create Mural: 42
Vine Wall Art at No 6: 37

Gyms with Most Berries Fed:
The Alchemist: 259
Transparent Horizon: 174
In Loving Memory of Dorothy P. Simmons: 63
Officer Sean Collier Memorial and Plaque: 62
Cosmic Ray Chandeliers: 45
Vine Wall Art At No 6: 35

Most Represented Pokémon by Total CP

most_represented_pokemon

Pokémon Caught by Type
(Parentheticals in this section show change from last update. For comparison, the XP change from the previous update is +25.0%, and the Pokémon caught change from the previous update is +18.5%.)
Normal: 10551 (+17.6%)
Flying: 7803 (+21.7%)
Poison: 2994 (+16.0%)
Bug: 2727 (+18.7%)
Water: 2078 (+19.0%)
Psychic: 1434 (+31.7%)
Fire: 406 (+23.0%)
Ground: 388 (+13.8%)
Electric: 370 (+18.2%)
Dark: 345 (+59.0%)
Fairy: 322 (+23.8%)
Grass: 278 (+19.3%)
Ghost: 262 (+15.4%)
Rock: 210 (+9.4%)
Steel: 178 (+11.9%)
Ice: 125 (+28.9%)
Fighting: 73 (+35.2%)
Dragon: 21 (+23.5%)

Continue reading “Pokémon Go: Stats Upon Level 36”

Pokémon Go: Stats Upon Level 35

This post is in the format of and an extension of my Level 33 stats post from four months ago.

Around 1615 Eastern Time on 06.20, I spun a PokéStop to reach 6000005 XP, thus levelling up to Level 35.

I started playing Pokémon Go on August 26 last year. Using this baseline, this is when my level-ups occurred:

Day 87: Level 29
Day 92: Level 30
Day 102: Level 31
Day 138: Level 32
Day 181: Level 33
Day 235: Level 34
Day 298: Level 35

My buddy is currently a Tyranitar, which I have walked with for 399.5 km.

My Pokémon are currently at 377/400.
My eggs are currently at 9/9.
My items are currently at 423/350, specifically:
17x Potion
16x Super Potion
12x Hyper Potion
44x Max Potion
45x Revive
31x Max Revive
12x Lucky Egg
2x Incense
66x Poké Ball
1x Great Ball
42x Ultra Ball
1x Lure Module
20x Nanab Berry
80x Pinap Berry
Camera
Egg Incubator ∞
Egg Incubator
7x Sun Stone
7x King’s Rock
7x Metal Coat
3x Dragon Scale
5x Up-Grade

(Parentheticals in this section show change from last update. For comparison, the XP change from the previous update is +60.0%.)

Pokédex: 205 (+59)
Pokémon Caught: 13945 (+58.6%)
Evolutions: 1732 (+27.5%)
PokéStop Visits: 16815 (+45.0%)
Distance Walked: 1208.8 (+62.7%)
Eggs Hatched: 282 (+77.4%)
Gym Battles Won: 1859 (+42.5%)
Gym Trainings: 458 (+25.5%)

All 377 of my Pokémon are currently fully healed.

Strongest Pokémon:
Gyarados (CP 2992)
Gyarados (CP 2955)
Vaporeon (CP 2901)
Vaporeon (CP 2788)
Vaporeon (CP 2650)
Golem (CP 2556)

(Strongest Pokémon at last update)
Gyarados (CP 2945)
Vaporeon (CP 2766)
Vaporeon (CP 2650)
Flareon (CP 2499)
Snorlax (CP 2393)
Flareon (CP 2339)

Most Represented Pokémon by Total CP

cp_level35

Pokémon Caught by Type
(Parentheticals in this section show change from last update. For comparison, the XP change from the previous update is +60.0%, and the Pokémon caught change from the previous update is +58.6%.)
Normal: 8969 (+37.8%)
Flying: 6412 (+58.0%)
Poison: 2580 (+34.2%)
Bug: 2298 (+48.5%)
Water: 1746 (+94.9%)
Psychic: 1089 (+233.0%)
Ground: 341 (+122.0%)
Fire: 330 (+283.7%)
Electric: 313 (+85.2%)
Fairy: 260 (+65.6%)
Grass: 233 (+113.8%)
Ghost: 227 (+12.4%)
Dark: 217 (+1346.7%)
Rock: 192 (+291.8%)
Steel: 159 (+72.8%)
Ice: 97 (+125.6%)
Fighting: 54 (+42.1%)
Dragon: 17 (+30.8%)

Continue reading “Pokémon Go: Stats Upon Level 35”

Orbs.it

About a month ago, someone on the generals.io discord introduced me to Orbs.it. At the time, I decided not to share it further because that would probably be very detrimental during finals season; now, though, at least MIT’s finals are over.

It’s quite a fun simple game; I’d recommend checking it out. During its early days, there was a noticeable rate of connection issues, but at least for me, things seemed to have gotten much better. Like generals.io, it is a browser-based comparatively-minimalist game with 8 players in the most common mode, so I could actually make a lot of my commentary of the game in comparison to generals.io. I’m not going to go over how playing Orbs.it works here; if you go to the game and play a round it’s really quickly to asborb how the game works. It’s probably a coincidence that both games support 8 players per game; 8’s a nice round number to choose for player quantity.

Orbs.it is arguably even more minimalist than generals.io; there’s just 24 orbs rather than a whole playing field, no orb has intrinsic attributes that make them different in capacity to other orbs (unlike generals.io’s mountain tiles and city tiles), and there’s just two power-ups a player has at disposal. It’s a really simple rule set, and yet the game still has interesting possibilities in strategy consideration (though probably not nearly as deep as in generals.io). I really like this combination of two properties in a game.

Movement acuity probably matters more in Orbs.it, given that the Orbs actually move without player impulse. Neither Orbs.it nor generals.io is absolutely turn-based in nature or absolutely a dynamic game, but are somewhere in between, with Orbs.it being more towards the dynamic side.

One aspect I definitely appreciate better in Orbs.it is substantially greater fairness; players spawn in roughly evenly spaced orbs, and because the margin of interaction is rather finite, the original state has only that much variation in luck due to other players’ decisions. Free-for-all generals.io is quite plagued by the issue that most of the community agrees that happening to spawn in the center of the board is a massive disadvantage. Unlike generals.io, Orbs.it does not allow a supermajority of queueing players to decide to start a game with less than 8 players; fortunately, I have never found waiting for 8 players to be playing the game to take really long. (Which of course prompts the paranoid question: huh, are there planted bots?)

But the thing that I really like about generals.io is actually something not in the gameplay itself, but how generals.io maintains a copious public profile per player, in which all replays are publically accessible, which facilitates spectating for interest, learning for strategy, and easy outing of cheaters. Of course, generals.io does a truly exemplary job of this, so it’s quite a high bar for making comparison. Orbs.it also has a profile page:

orbsitprofile

, but it’s not public, and although results for each game are saved (the right column), just the results and some basic stats and not a replay is saved:

orbsit_firstgame

(This was my first game of Orbs.it.) It’s unclear to me whether saving a replay of an Orbs.it game may be substantially harder than saving a replay of a generals.io game. Supposedly, the trajectories of orbs are deterministic from certain starting values, so one would need to save those, starting locations, and times of shooting and deploying powerups (times of changing of ownership of orbs can be derived from this and trajectories).

Still, it’s quite an extensive profile, and I appreciate it. If I were to ask for something likely small to be added, it would be a set of all-time stats.

Continue reading “Orbs.it”